Ballers 2 Phenom
Ballers Phenom concept, images and content are © Midway Games

Intro::This was the first game I worked on at Midway Games (and period of that matter).

Released: It was released in spring of 2006

What did I do?

  • Setup, tested and proved facial animation pipeline.
  • Setup facial rig using limited morph target count.
  • Animated about half of all Cinematic facial for the game (approx 26 minutes total) over about 2 and a half months. My good friend and coworker Scott Englert animated the other half.
  • Cleaned up motion capture data.
  • Animated a few of the full body sequences for cinematics in Motion Builder.
  • Rolled off the project in December 2005.
All the stuff on this site is © 2000 - by Josh Burton...unless otherwise noted. All rights reserved.