Started working with Psyop/MassMarket at the start of the new year and have had the pleasure of working on several projects with them over the year - both on released commercials as well as internal pitches.
There are several other projects that I can't show yet.
Koolaid - FunFizz Red
What did I do?
s17 - fore and mid ground Octo guys, their Squid bubbles, and the arms.
s23 - quick shot of the fox at the Octobot controls
s24 - foreground fox, octobot and bubble sac, and the near-midground action of the bubble sac being hit by the turtles and eaten by the sub
LOVE abxPicker script.
Lattices are fun and can add some nice secondary stuff with not too much fiddling
You can add polys to lattices that are already animated. Hat tip to Kevin (whose name I don't know) for the help on this one:
You can reorder deformation order by listing inputs and middle mouse dragging.
It's amazing how long you can work in an app and thing things you don't know
What did I do?
s34 - all arms in shot
s38 - Flickr logo animation and timing, posing tweaks to my friend's, Josh Delaney, inital animation pass after he rolled off the project
TD work - rigged robotic arm, dinosaur, and various other props including the Flickr logo with photos flying around (which I was most pleased with as we were able to get some friends and family's pics in there - not that you can see them in anything but 1080p). Also setup a scale/build system to get real world measurements for the shooting team.
Previz - Did previz on various shots
Modeling - assisted in some minor logo modeling
SDK Cycles - turning on post cycling on the curves negates the need for a complicated expression system to cycle SDK animations
Locking Geometry - Instead of locking geometry and joints from animators via layers, you can do the same by using drawing overrides
U.S. Census 2010 - "Believe"
Animation - Not much, only worked on it a few days.
s23 - Added arcs and life to the procedural paper forming paths and hand animated a few "hero" pieces of paper